Structure Modules

The structure modules are what enable you to generate structures and procedural assets within your virtual environment. These may in include buildings and other architectural elements.

Working with sub-domains

In some cases, structure modules can generate "sub-domains." For example, within a house, you might have different rooms and you want objects and events to occur differently within each room.

Each sub-domain will have its own label and its own set of placement rules associated with that sub-domain. Placement rules are assigned to each subdomain by the "placement.PlacementHandler" module which will be discussed later in this section.

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