> For the complete documentation index, see [llms.txt](https://lexset-1.gitbook.io/lexset-seahaven/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/camera-manipulators/override-camera-target-1.md).

# Override Camera Position

This block positions the camera above an object matching the provided name and method (category or object name).

<figure><img src="https://1909422608-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4GudP3s7lhKkLuTADYnf%2Fuploads%2FOVcJHm5aAZ8djopITKhC%2Fimage.png?alt=media&amp;token=3160b008-1da0-4f07-a39e-f5fe0903ff5a" alt=""><figcaption></figcaption></figure>

**Match By:** *Property with which to match an object (Category/Object Name).*&#x20;

**Match Name:** *A string to match (case-insensitive) the object category or name.*

**Use Partial Match:** *If checked, all objects with a partial match to the provided name will be sampled.*

**Override Existing Camera Rotation:** *If checked, the initial rotation of the camera will be replaced with the provided values.*

**Initial Rotation (Yaw/Pitch/Roll):** *Ranges of rotation values to use as the camera's initial rotation. If "Override Existing Camera Rotation" is unchecked, the camera's current rotation values will be used.*

**Additional Rotation (Yaw/Pitch/Roll):** *Rotation values which are applied in addition to the initial rotation.*

**Additional Translation (X/Y/Z):** *Translation applied after the camera's position has already been overridden.*
