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  1. Seahaven
  2. Seahaven Documentation
  3. Getting Started
  4. Simulation Editor
  5. Manipulators
  6. Camera Manipulators

Override Camera Position

This block positions the camera above an object matching the provided name and method (category or object name).

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Last updated 1 year ago

Match By: Property with which to match an object (Category/Object Name).

Match Name: A string to match (case-insensitive) the object category or name.

Use Partial Match: If checked, all objects with a partial match to the provided name will be sampled.

Override Existing Camera Rotation: If checked, the initial rotation of the camera will be replaced with the provided values.

Initial Rotation (Yaw/Pitch/Roll): Ranges of rotation values to use as the camera's initial rotation. If "Override Existing Camera Rotation" is unchecked, the camera's current rotation values will be used.

Additional Rotation (Yaw/Pitch/Roll): Rotation values which are applied in addition to the initial rotation.

Additional Translation (X/Y/Z): Translation applied after the camera's position has already been overridden.