> For the complete documentation index, see [llms.txt](https://lexset-1.gitbook.io/lexset-seahaven/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/scene/interior-scene.md).

# Interior Scene

<figure><img src="/files/ZhS5741RwlmCoSri5dB0" alt=""><figcaption></figcaption></figure>

**Room Type**: *The room layout to use for the generated scene. Options: (bedroom, livingroom). (See* [***Room Type***](https://app.gitbook.com/o/-M_qLH6N1cQADwI8m0Uj/s/4GudP3s7lhKkLuTADYnf/~/changes/GGb9Omt14sSL6azGiPfQ/seahaven/seahaven-documentation/getting-started/simulation-editor/scene/room-type) *for more information on room types.)*

**Room Height**: *The ceiling height of the generated room (in meters).*

**Wall type**: *The material to use for the walls in the room. Options: (Gypsum, Wallpaper).*

**Floor type**: *The material to use for the floors in the room. Options: (Oak, Maple, Tile, Ceramic).*

**Ceiling type**: *The material to use for the ceilings in the room. Options: (Wood, Gypsum, ACT).*

**Window type**: *The window shape to use. The "Tall" preset is approx. 2.3m tall. Options: (Standard, Tall).*

**Generate recessed lights**: *If checked, recessed lights will be generated in the ceiling of the room.*

**Color temp:** *Color temperature of the lights, in degrees Kelvin. See* [***Wikipedia***](https://en.wikipedia.org/wiki/Color_temperature) *for more information.*

**Light strength multiplier:** *A factor by which to multiply the strength of the recessed lights. Setting both the min and max to 0 will disable the lights.*

<figure><img src="/files/DRzO28NfIIaVtA8nXh9v" alt=""><figcaption><p>Usage of the "Generate interior scene" block</p></figcaption></figure>
