> For the complete documentation index, see [llms.txt](https://lexset-1.gitbook.io/lexset-seahaven/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/pose-objects-1.md).

# Constrain Object

Constrains (parents) one object to another. All transformations applied to the parent object will be inherited by the child object.

<figure><img src="https://1909422608-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4GudP3s7lhKkLuTADYnf%2Fuploads%2FJ0I2zpN9EZGfDNwCsP6L%2Fimage.png?alt=media&amp;token=89e312ac-af14-4c66-a6e4-bb3eaf7939e6" alt=""><figcaption></figcaption></figure>

**Child Collection:** *Collection from which to load a child object.*

**Parent Object Name:** *Name of the parent object (case-insensitive).*

**Parent Bone Name:** *(Optional) Name of the bone in the parent object. Only applies to rigged objects.*

**Partial Match Name:** *If checked, a partial match will be used for the parent object name.*

**Number of Parents (Min/Max):** *Number of objects to act as parents.*

**Number of Children  (Min/Max):** *Number of objects to load as children.*
