Constrain Object
Constrains (parents) one object to another. All transformations applied to the parent object will be inherited by the child object.
Child Collection: Collection from which to load a child object.
Parent Object Name: Name of the parent object (case-insensitive).
Parent Bone Name: (Optional) Name of the bone in the parent object. Only applies to rigged objects.
Partial Match Name: If checked, a partial match will be used for the parent object name.
Number of Parents (Min/Max): Number of objects to act as parents.
Number of Children (Min/Max): Number of objects to load as children.
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