> For the complete documentation index, see [llms.txt](https://lexset-1.gitbook.io/lexset-seahaven/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/pose-objects-2.md).

# Add Particle System

Adds a particle system to an object which populates the geometry with instances of another collection of objects. Commonly used to populate a landscape with vegetation.

<figure><img src="https://1909422608-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4GudP3s7lhKkLuTADYnf%2Fuploads%2FQRevteMwJcxKvTqBt0Dc%2Fimage.png?alt=media&amp;token=f0231b2e-7147-4156-a105-6b1988403b35" alt=""><figcaption></figcaption></figure>

**Target Object Name:** *Name of the object to populate with particles.*

**Particle Collection:** *Collection to instance for unique particles.*

**Number of Particles (Min/Max):** *The total number of particles on the target object geometry.*

**Unique Particle Instance (Min/Max):** *The number of unique objects to use for the particle system.*

**Particle Random Scale:** *A value between 0 and 1 where 0 maintains the original object scale and 1 is the highest level of randomization.*
