LogoLogo
  • Seahaven
    • Seahaven Documentation
      • Setup Your Account
      • Getting Started
        • Prepare Your Models
          • Name Objects
          • Add Camera Curve to a scene
        • Import 3D Assets
        • Colormap Editor
        • Relationship Editor
          • Start Workflow
            • Workflow
            • Relationship
              • Relationship (Array)
          • Relationships
            • Placements
            • Locate
            • Rotate
            • Neighbour
            • Drop
            • Center
            • Scale
            • Align
            • Attach
            • Put
        • Simulation Editor
          • Workflow
            • Category Visibility Threshold
          • Scene
            • 3D Asset
            • HDRI Lighting
            • Physical Sun/Sky
            • Ground Plane
            • Interior Scene
            • Room Type
          • Relationships
            • Load Relationships
          • Camera
            • Camera Configuration
            • Animated Track Camera
            • Curve-Based Camera
            • Room-Perimeter Camera
              • Category
            • Room-Based Camera
              • Additional Cameras
            • Position Camera
              • Conical
              • Spherical
              • Cubic
            • Orientation
              • Calculate Area of Interest
              • Point
            • Perspectival Camera Properties
            • Fisheye Camera Properties
          • Manipulators
            • Camera Manipulators
              • Override Camera Target
              • Override Camera Position
              • Near IR (Approximation)
              • Track Camera to Object
                • Camera Path Settings
            • Light Manipulators
              • Randomize HDRI Background
              • Modify Light Strength
              • Place Lights
                • Light Object (Bbox)
                • Light Object (Polar)
            • Material Manipulators
              • Randomize Material Color
              • Randomize Material Properties
              • Swap Materials
                • Import Material
                • Replace Material
                • Weighted Material
            • Delete Objects by Name
            • Pose Objects
              • Pose Set
              • Pose Pair
            • Constrain Object
            • Add Particle System
            • Load Object Along Curve
            • Replace
              • View settings
              • Load child object
          • Output
            • Additional Annotation Settings
            • Color Map
            • Camera Ex/Intrinsics
            • Keypoints
            • Normal Map
            • Depth Map
          • Post-Processing
            • Visualize COCO Annotations
            • Shot Noise
            • Glare
            • Disable shadows
        • Running Simulation
        • Save and Import
    • Seahaven Tutorials
    • Errors and Alerts
  • Simulation Manager
    • Simulation Manager
  • Simulation API
    • Simulation Structure
      • Sample Configuration
    • Modules
      • Structure Modules
        • Generator Class
          • generator.Room
            • Submodule: RoomTextureLoader
            • Submodule: RoomLightLoader
            • How To Query Room Properties
            • Sample Room Configuration
        • Loader Class
          • loader.ObjectLoader
      • Placement Modules
        • Placement Class
          • placement.PlacementHandler
            • Placement Rules
              • Settings
      • Lighting Modules
        • Lighting Class
          • lighting.HdriLoader
          • lighting.LightLoader
      • Camera Modules
        • Camera Class
          • camera.CameraSampler
          • camera.RoomCamera
            • Submodule: proximity_checks
            • Submodule: default_cam_param
      • Output Modules
        • Renderer Class
          • renderer.MultiRenderer
            • Submodule: RgbRenderer
            • Submodule: InstanceRenderer
            • Submodule: SemanticRenderer
            • Submodule: DepthRenderer
            • Submodule: BoundingBoxWriter
  • Management API
    • RESTful API
    • Python API
      • Example
    • Python API (V4 - BETA)
      • Installation
      • Merge Datasets
      • Methods
      • Dataset Analysis
      • Compression Artifacts
      • Domain Matching
      • Credentials
  • API Tutorials
    • Residential Interior Simulation
      • Upload Your Placement Rules
      • Modifying Your Camera
      • Modify Placement Rules
      • Run your Simulation
      • Tutorial Materials
        • Pipeline Configuration
        • Placement Rules
          • bedroom1.yaml
          • bedroom2.yaml
          • livingroom.yaml
          • floorPlan.yaml
Powered by GitBook
On this page
Export as PDF
  1. Seahaven
  2. Seahaven Documentation
  3. Getting Started

Prepare Your Models

Seahaven uses Blender (.blend) files for the 3D asset population, and there are a few steps of preparation to ensure your model will work effectively in your simulation.

PreviousGetting StartedNextName Objects

Last updated 3 years ago

is a free download available through the Blender Foundation.

  • Remove everything from the scene except the 3D asset and any materials you will be packing into the file.

  • Purge any orphan data from the scene. This unused data can interfere with cameras, lighting, and many other parts of the simulation.

  • To purge orphan data navigate to display mode, select orphan data. Then select purge.

  • Last, make sure to pack all your data into the blend file.

  • Go to File, then External Data, then Pack All Into .blend

Blender
Camera and light source have been removed from this blend scene
The orphan data being purged from a blend scene