> For the complete documentation index, see [llms.txt](https://lexset-1.gitbook.io/lexset-seahaven/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/light-manipulators/place-lights.md).

# Place Lights

<figure><img src="/files/GgGBsP5IXMz8AZqmvf3D" alt=""><figcaption></figcaption></figure>

**Target Object:** *Optional name of a target object. If none is provided, the overall bounding box of non-background objects in the scene will be used.*

**Use Partial Match:** *If checked, objects with a name partially matching the provided "target object" string will be used for the overall bounding box.*

**Bounding Sphere Mode:** *Determines the method to fit a bounding sphere for the purposes of placing "polar" light objects. "Bounding Box" samples only the corners of the objects' bounding boxes when fitting spherical bounds. "Geometry" samples all vertices of the target objects' mesh in order to fit the sphere.*

**Frames:** *Number of unique frames to sample for each light's position.*

**Lights:** *An array of* [*Light*](/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/light-manipulators/place-lights/light-object-bbox.md) *objects to place relative to the bounding box.*


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