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  • Seahaven
    • Seahaven Documentation
      • Setup Your Account
      • Getting Started
        • Prepare Your Models
          • Name Objects
          • Add Camera Curve to a scene
        • Import 3D Assets
        • Colormap Editor
        • Relationship Editor
          • Start Workflow
            • Workflow
            • Relationship
              • Relationship (Array)
          • Relationships
            • Placements
            • Locate
            • Rotate
            • Neighbour
            • Drop
            • Center
            • Scale
            • Align
            • Attach
            • Put
        • Simulation Editor
          • Workflow
            • Category Visibility Threshold
          • Scene
            • 3D Asset
            • HDRI Lighting
            • Physical Sun/Sky
            • Ground Plane
            • Interior Scene
            • Room Type
          • Relationships
            • Load Relationships
          • Camera
            • Camera Configuration
            • Animated Track Camera
            • Curve-Based Camera
            • Room-Perimeter Camera
              • Category
            • Room-Based Camera
              • Additional Cameras
            • Position Camera
              • Conical
              • Spherical
              • Cubic
            • Orientation
              • Calculate Area of Interest
              • Point
            • Perspectival Camera Properties
            • Fisheye Camera Properties
          • Manipulators
            • Camera Manipulators
              • Override Camera Target
              • Override Camera Position
              • Near IR (Approximation)
              • Track Camera to Object
                • Camera Path Settings
            • Light Manipulators
              • Randomize HDRI Background
              • Modify Light Strength
              • Place Lights
                • Light Object (Bbox)
                • Light Object (Polar)
            • Material Manipulators
              • Randomize Material Color
              • Randomize Material Properties
              • Swap Materials
                • Import Material
                • Replace Material
                • Weighted Material
            • Delete Objects by Name
            • Pose Objects
              • Pose Set
              • Pose Pair
            • Constrain Object
            • Add Particle System
            • Load Object Along Curve
            • Replace
              • View settings
              • Load child object
          • Output
            • Additional Annotation Settings
            • Color Map
            • Camera Ex/Intrinsics
            • Keypoints
            • Normal Map
            • Depth Map
          • Post-Processing
            • Visualize COCO Annotations
            • Shot Noise
            • Glare
            • Disable shadows
        • Running Simulation
        • Save and Import
    • Seahaven Tutorials
    • Errors and Alerts
  • Simulation Manager
    • Simulation Manager
  • Simulation API
    • Simulation Structure
      • Sample Configuration
    • Modules
      • Structure Modules
        • Generator Class
          • generator.Room
            • Submodule: RoomTextureLoader
            • Submodule: RoomLightLoader
            • How To Query Room Properties
            • Sample Room Configuration
        • Loader Class
          • loader.ObjectLoader
      • Placement Modules
        • Placement Class
          • placement.PlacementHandler
            • Placement Rules
              • Settings
      • Lighting Modules
        • Lighting Class
          • lighting.HdriLoader
          • lighting.LightLoader
      • Camera Modules
        • Camera Class
          • camera.CameraSampler
          • camera.RoomCamera
            • Submodule: proximity_checks
            • Submodule: default_cam_param
      • Output Modules
        • Renderer Class
          • renderer.MultiRenderer
            • Submodule: RgbRenderer
            • Submodule: InstanceRenderer
            • Submodule: SemanticRenderer
            • Submodule: DepthRenderer
            • Submodule: BoundingBoxWriter
  • Management API
    • RESTful API
    • Python API
      • Example
    • Python API (V4 - BETA)
      • Installation
      • Merge Datasets
      • Methods
      • Dataset Analysis
      • Compression Artifacts
      • Domain Matching
      • Credentials
  • API Tutorials
    • Residential Interior Simulation
      • Upload Your Placement Rules
      • Modifying Your Camera
      • Modify Placement Rules
      • Run your Simulation
      • Tutorial Materials
        • Pipeline Configuration
        • Placement Rules
          • bedroom1.yaml
          • bedroom2.yaml
          • livingroom.yaml
          • floorPlan.yaml
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  1. Seahaven
  2. Seahaven Documentation

Setup Your Account

Seahaven is a platform that enables you to create synthetic data to train computer vision applications.

PreviousSeahaven DocumentationNextGetting Started

Last updated 3 years ago

Our platform enables data scientists and AI engineers to create simulations of real-world places and events. With Lexset you can configure and run simulations that generate training data for your algorithms.

Once your account has been activated your account you will receive a link to your account page. Click the "login" button in the upper right corner.

Next, you will be directed to a login page. You can set a username and password or use your Gmail account.

After you have accessed your account you can go to your account page where you can access your user ID, bearer token, and other account information that will be necessary for you to use the Lexset APIs.

Note: We have blurred out all personal information for this tutorial. Please use your own account information.

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