# Replace

You can also transform the items in your scene by rotating them, aligning them to the camera or setting them a minimum distance from your camera.

![](https://1909422608-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4GudP3s7lhKkLuTADYnf%2Fuploads%2FcpbZK3bMXytxRPRTBTB0%2Fimage.png?alt=media\&token=afe33781-3929-4972-9460-ce88a64bbfbf)

**Object Name:** Name of the object to delete.

**Items:** Number of objects to replace in the scene.

**Collection:** Collection of 3d assets to sample (objects which will be used to replace). If the **Load Child Object** block is used, this will serve as the parent object.

**New Object Name:** (Optional) new name for the replaced object.

**Rotation (Min/Max):** Rotation range, in degrees, about the object's vertical axis.

**View settings (optional):** A block defining view-related settings. [See more](https://app.gitbook.com/o/-M_qLH6N1cQADwI8m0Uj/s/4GudP3s7lhKkLuTADYnf/~/changes/VaCxNxSH5lhPCocXGgvt/seahaven/seahaven-documentation/getting-started/simulation-editor/manipulators/replace/view-settings).

**Load child object (optional):** A block which loads and parents a child object. [See more](https://app.gitbook.com/o/-M_qLH6N1cQADwI8m0Uj/s/4GudP3s7lhKkLuTADYnf/~/changes/VaCxNxSH5lhPCocXGgvt/seahaven/seahaven-documentation/getting-started/simulation-editor/manipulators/replace/load-child-object).
