> For the complete documentation index, see [llms.txt](https://lexset-1.gitbook.io/lexset-seahaven/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/camera/room-based-camera.md).

# Room-Based Camera

Positions a camera in a room generated using the "generate interior scene" block.

<figure><img src="https://1909422608-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4GudP3s7lhKkLuTADYnf%2Fuploads%2Fc2P1dwVISNY0ETIwSGjf%2Fimage.png?alt=media&amp;token=8a411353-615d-4609-98e6-d9257db16757" alt=""><figcaption></figcaption></figure>

* **Frames:** *Number of frames to sample in the room. Frames are generated along a random path within the room.*
* **Control Points:** *Number of points which are used to create the camera path. Higher numbers increase the complexity of the path.*
* **Distance Between Points:** *The min/max distance between consecutive points in the camera path.*
* **Camera Height:** *Camera height above the floor (in meters).*
* **Yaw/Pitch/Roll:** *Random rotation along the path (in degrees).*
* **Additional Cameras:** *Optional list of additional camera positions/orientations to sample per frame. See documentation for additional information.*
* **Properties:** *Fisheye camera intrinsic properties.* [***Additional documentation.***](/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/camera/fisheye-camera-properties.md)
