Override Camera Target

This block will point the camera toward a specific object or bone as well as move the camera to a specified distance from said object.

Object Name: Name of the object. If Bone Names is used, the name of this object should be that of a rig.

Distance to Target (min/max): Distance from the target object (or bone). If both values are set to 0, the distance will not be overridden.

Bone Names: Name(s) of the bones within the specified object to point to.

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