> For the complete documentation index, see [llms.txt](https://lexset-1.gitbook.io/lexset-seahaven/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/camera-manipulators/override-camera-target.md).

# Override Camera Target

This block will point the camera toward a specific object or bone as well as move the camera to a specified distance from said object.

![](https://1909422608-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4GudP3s7lhKkLuTADYnf%2Fuploads%2FbKdh4b6Y4vfnFRChEpzF%2Fimage.png?alt=media\&token=484a334d-e6d6-43db-abbb-d27f3a485ae5)

**Object Name:** *Name of the object. If `Bone Names` is used, the name of this object should be that of a rig.*

**Distance to Target (min/max):** *Distance from the target object (or bone). If both values are set to 0, the distance will not be overridden.*

**Bone Names:** *Name(s) of the bones within the specified object to point to.*
