Placement Rules
Placement rules are used to transform child objects. Transformations are done in multiple ways:
In global (scene) coordinate space (e.g. translation)
In local (object) space (e.g. rotation)
Relative to a parent object (e.g. alignment, orientation, etc.)

The following workflow constructs a basic scene consisting of a ground plane and screws:
A ground plane (0.5m x 0.5m) is generated using a Ground Plane generator
Multiple screws are loaded from a collection
The screws are organized using a series of placement rules:
Put Object: Places the screws on the ground plane between the UV coordinates (0.2, 0.2) and (0.8, 0.8)
Rotate Object: Rotates each object about its local Z axis between 0 and 360 degrees


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