Placement Rules

Placement rules are used to transform child objects. Transformations are done in multiple ways:

  • In global (scene) coordinate space (e.g. translation)

  • In local (object) space (e.g. rotation)

  • Relative to a parent object (e.g. alignment, orientation, etc.)

The following workflow constructs a basic scene consisting of a ground plane and screws:

  • A ground plane (0.5m x 0.5m) is generated using a Ground Plane generator

  • Multiple screws are loaded from a collection

  • The screws are organized using a series of placement rules:

    • Put Object: Places the screws on the ground plane between the UV coordinates (0.2, 0.2) and (0.8, 0.8)

    • Rotate Object: Rotates each object about its local Z axis between 0 and 360 degrees

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