Child Object

Child objects are arranged in the scene relative to a parent object. It has similar inputs to a parent object with the addition of a series of placement rules which define the specific series of operations to perform in order to place the child object in the scene, typically relative to the parent object.

  • Category Override: An optional override for the category of objects directly associated to this parent object. If no override is provided, the name of the collection is used for the category (only if a collection is used as the source).

  • Tries: The number of attempts to make when placing this object using the provided placement rules before failing and proceeding to the next object in the tree.

  • Chance: The percent chance that the system will attempt to place this object. If a value of less than 100% is provided, there is a chance that this object (and all downstream child objects in the same block) will be skipped.

  • Source: The source of this object, which may be an existing asset in the scene, a loaded collection, or a generated asset.

  • Placement Rules: A sequence of rules to execute when placing this object, typically relative to the direct parent of this object.

  • Children: All child objects associated to this parent object.

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