Child Object
Child objects are arranged in the scene relative to a parent object. It has similar inputs to a parent object with the addition of a series of placement rules which define the specific series of operations to perform in order to place the child object in the scene, typically relative to the parent object.

Category Override: An optional override for the category of objects directly associated to this parent object. If no override is provided, the name of the collection is used for the category (only if a collection is used as the source).
Tries: The number of attempts to make when placing this object using the provided placement rules before failing and proceeding to the next object in the tree.
Chance: The percent chance that the system will attempt to place this object. If a value of less than 100% is provided, there is a chance that this object (and all downstream child objects in the same block) will be skipped.
Source: The source of this object, which may be an existing asset in the scene, a loaded collection, or a generated asset.
Placement Rules: A sequence of rules to execute when placing this object, typically relative to the direct parent of this object.
Children: All child objects associated to this parent object.
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