Workflow

The workflow is the container you will use to define the parameters of your simulation.

  • Scene: Scene modules are used to configure your scene context. This will include importing/generating 3D environments, backgrounds, and/or lighting.

  • Relationships: Relationships between classes of objects defined in the relationship editor are imported into your workflow here.

  • Camera: Camera type, position, and camera properties are all defined in this section.

  • Manipulators: Manipulators can be used to transform and randomize your scene each time a data point is generated.

  • Render Passes: Individual render passes are defined here (RGB, depth, normal, etc.).

  • Output Files: Non-image output is defined here (COCO annotations, camera matrices, etc.).

  • Raytrace Samples: Number of paths to trace for each pixel in the RGB images. Increasing the number of samples improves render quality, but takes more time.

  • Image Format: Image file format (PNG, JPEG, TIFF).

  • Color Depth: Image bit depth (8- and 16-bit).

  • Color Mode: Image color mode (RGB, Panchromatic).

  • JPEG Quality: JPEG image quality (only applies to JPEG image format).

  • Use experimental raytracer: Enables experimental raytracer features (not applicable in most simulations).

  • Use dynamic BVH tree: If checked, the BVH tree will be built dynamically (per object). This method may be more time-efficient for animated sequences.

Last updated