Workflow
The workflow is the container you will use to define the parameters of your simulation.

Scene: Scene modules are used to configure your scene context. This will include importing/generating 3D environments, backgrounds, and/or lighting.
Relationships: Relationships between classes of objects defined in the relationship editor are imported into your workflow here.
Camera: Camera type, position, and camera properties are all defined in this section.
Manipulators: Manipulators can be used to transform and randomize your scene each time a data point is generated.
Render Passes: Individual render passes are defined here (RGB, depth, normal, etc.).
Output Files: Non-image output is defined here (COCO annotations, camera matrices, etc.).
Raytrace Samples: Number of paths to trace for each pixel in the RGB images. Increasing the number of samples improves render quality, but takes more time.
Image Format: Image file format (PNG, JPEG, TIFF).
Color Depth: Image bit depth (8- and 16-bit).
Color Mode: Image color mode (RGB, Panchromatic).
JPEG Quality: JPEG image quality (only applies to JPEG image format).
Use experimental raytracer: Enables experimental raytracer features (not applicable in most simulations).
Use dynamic BVH tree: If checked, the BVH tree will be built dynamically (per object). This method may be more time-efficient for animated sequences.
Last updated