# Room-Perimeter Camera

<figure><img src="/files/UuyTlCHU1JpXbYHoaAcM" alt=""><figcaption></figcaption></figure>

**Frames:** *Number of frames to sample in the room.*

**Position:** *The location within the room to sample. Options: (Wall, Corner).*

**Offset Distance:** *The distance from the camera to the wall (in meters).*

**Camera Height:** *Camera height above the floor (in meters).*

**Yaw/Pitch/Roll:** *Random rotation along the path (in degrees).*

**Required Categories:** *Categories which are required to be visible in each image.* [***Additional documentation.***](/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/camera/room-perimeter-camera-2/category.md)

**Properties:** *Fisheye camera intrinsic properties.* [***Additional documentation.***](/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/camera/fisheye-camera-properties.md)

**Minimum Distance to Camera:** *Restricts objects from being closer than this distance to the camera.*

**Single Raycast Distance Check:** *If checked, distance will only be checked from the center of the frame.*


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