Sets the camera to track to an object's position. The position of the tracking point is offset from the actual position of the object by using a randomly-generated spline.
Match By: Matches objects by their semantic category or object name.
Match Name: String to match (either category or object name, depending on previous option)
Use Partial Match: If enabled, the objects will be included if the specified string partially matches.
Camera Height: Height of the camera above the ground.
Noise may be added to the camera's tracking target so that the target is not perfectly centered in the frame. This is done by creating a random path which is superimposed over the target path.
Curve Height Offset: Height of the offset curve.
Control Points: Number of control points to use for the random curve.
Curve Min/Max: Min/max bounds of the curve in 2D.
Distance Between Points: Distance between control points.
See for specific types of camera paths.
Control Points Final: Final number of control points of the resampled curve.


Camera manipulators modify camera extrinsics by translating and rotating the camera with a variety of methods.
Settings for various camera path types.
Offset X/Y: Additional 2D offset of the camera path.
Radius A/B: Radius of the ellipse along each axis. Using equal values for both will yield a circular path. The center of the ellipse is the midpoint of the target's path.
Offset X/Y: Additional 2D offset of the camera path.
Step Size: Step size (degrees) per frame.
Orbit Offset: Initial radial offset along the path of the orbit.
Offset Start X/Y: 2D offset of the start of the camera's path.
Offset End X/Y: 2D offset of the end of the camera's path.


Adds a point light coincident with the camera and converts color space to panchromatic to mimic the appearance of near-field IR imagery.
Illuminator Power: Radiant power of the point light in Watts.

This block will point the camera toward a specific object or bone as well as move the camera to a specified distance from said object.
Object Name: Name of the object. If Bone Names is used, the name of this object should be that of a rig.
Distance to Target (min/max): Distance from the target object (or bone). If both values are set to 0, the distance will not be overridden.
Bone Names: Name(s) of the bones within the specified object to point to.


This block positions the camera above an object matching the provided name and method (category or object name).
Match By: Property with which to match an object (Category/Object Name).
Match Name: A string to match (case-insensitive) the object category or name.
Use Partial Match: If checked, all objects with a partial match to the provided name will be sampled.
Override Existing Camera Rotation: If checked, the initial rotation of the camera will be replaced with the provided values.
Initial Rotation (Yaw/Pitch/Roll): Ranges of rotation values to use as the camera's initial rotation. If "Override Existing Camera Rotation" is unchecked, the camera's current rotation values will be used.
Additional Rotation (Yaw/Pitch/Roll): Rotation values which are applied in addition to the initial rotation.
Additional Translation (X/Y/Z): Translation applied after the camera's position has already been overridden.
