This module applies a pose to a rigged object
This block can be added to change the pose of an object given the name of the rig and a list of poses. There are two variants of this block--the following will only apply a single pose.
Rig Name: The name of the rig to modify.
Poses: A list of poses. See Pose Pair for more information.
This variant of the block will apply multiple poses (one from each "pose set").
Rig Name: The name of the rig to modify.
Pose Sets: A list of pose sets, each of which contain a list of pose pairs. See for more information.


Defines a pair of poses for interpolation.
This is used in conjunction with the Pose Objects block. This will interpolate between two poses, the amount of which is determined by min and max bias values (as a percentage). The example below will interpolate between open and closed poses between 0% and 25%. A bias below 50% will label the object using the name of Pose A, whereas a bias above 50% will label the object using the name of Pose B.
Pose A: The first pose.
Pose B: The second pose.
Bias Min: Weight toward the first pose.
Bias Max: Weight toward the second pose.
Pose name partial match: If checked, pose names partially matching the given name will also be sampled. For example, using the pose name "sitting" will match all poses containing the string "sitting".

A list of pose pairs.
A pose set block is a list of pose pairs, from which one pose pair will be chosen and then applied.
In the image above, two sets of poses will be applied to a single rig, "rig". The first set of poses will apply a pose partially matching the name "_L" (e.g. a left-handed pose).
The second set of poses will apply a pose partially matching the name "_R" (e.g. a right-handed pose).
