This block loads and parents a child object.
This block loads a child object, using two bones to parent the object.
Load child object from: Collection of 3d assets to sample (objects which will be used to replace).
Parent bone name: Name of the bone in the parent rig.
Child bone name: Name of the bone in the child rig.
This block provides replacement settings related to the camera view.
Align to Camera: If checked, replaced objects will face the camera (affected by rotation values).
Distance to Replace (Min/Max): Distance range from the camera within which objects will be replaced. If both values are set to 0, there will be no restriction.
Replace in View: If checked, only objects within the view of the camera will be replaced. The extents of the view may be restricted using X and Y view limits.
View Limits X (Min/Max): A pair of values where 0 is the left side of the frame and 1 is the right side of the frame.
View Limits Y (Min/Max): A pair of values where 0 is the bottom of the frame and 1 is the top of the frame.
The replace module can be used to replace objects in your scene with other objects.
You can also transform the items in your scene by rotating them, aligning them to the camera or setting them a minimum distance from your camera.
Object Name: Name of the object to delete.
Items: Number of objects to replace in the scene.
Collection: Collection of 3d assets to sample (objects which will be used to replace). If the Load Child Object block is used, this will serve as the parent object.
New Object Name: (Optional) new name for the replaced object.
Rotation (Min/Max): Rotation range, in degrees, about the object's vertical axis.
View settings (optional): A block defining view-related settings. See more.
Load child object (optional): A block which loads and parents a child object. See more.