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This block positions the camera above an object matching the provided name and method (category or object name).
Sets the camera to track to an object's position. The position of the tracking point is offset from the actual position of the object by using a randomly-generated spline.


Adds a point light coincident with the camera and converts color space to panchromatic to mimic the appearance of near-field IR imagery.
Randomizes the HDRI background image per frame
This block will point the camera toward a specific object or bone as well as move the camera to a specified distance from said object.
Adjust the intensity of lights in your scene
Settings for various camera path types.








A physical light object relative to a bounding box. Used with the Place Lights block.
Places physical light objects in the scene relative to a target object's bounding box
Randomizes a numerical property of a material.
A physical light object using polar coordinates. Used with the Place Lights block.
Randomizes the color of a material.





This module will remove objects of a specific name from your scene.
Define how materials are mapped to other materials in the scene and at what frequency they are replaced.


Constrains (parents) one object to another. All transformations applied to the parent object will be inherited by the child object.
Defines a pair of poses for interpolation.
This module applies a pose to a rigged object




Removes objects and/or annotations given the area of their segmentation in pixels
The replace module can be used to replace objects in your scene with other objects.
A list of pose pairs.
This block loads and parents a child object.
Randomly replace a material in your scene.
Input a material name and a weight
Adds a particle system to an object which populates the geometry with instances of another collection of objects. Commonly used to populate a landscape with vegetation.
Load a set of materials from a collection.








This block provides replacement settings related to the camera view.

