Assign textures to your room
The room texture loader is a submodule that enables you to assign a probability to a particular element being rendered in a certain material. For example, a 25% chance that a wall will be made of bricks.
The probability that a specific material category will be selected is driven by the "weight"
parameter. A "weight"
is a value between zero and one. For example, 1.0
is a 100% probability and 0.25
is 25%.
The following material types are currently available.
Types
Materials
Floor
Carpet Tiles Wood
Wall
Bricks
Concrete
Drywall
Tiles
Wallpaper
Ceiling
Any
Moulding
Drywall
Wood
Others
Any
You can also create a new group of materials with a unique name. For example, if I wanted to apply the materials within "Others"
to a group that would be assigned to doors, you can use the "rename"
parameter.
The "rename"
parameter will create a new material group with a new name that can be referenced elsewhere in your simulation.