# Scene

- [3D Asset](/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/scene/3d-asset.md): Import 3D Assets into your simulation
- [HDRI Lighting](/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/scene/hdri-lighting.md): High Dynamic Range Images or HDRI's are large images that project ambient light into your scene. the HDRI Lighting module allows the user to select from a drop-down menu of environment types.
- [Physical Sun/Sky](/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/scene/physical-sun-sky.md): Adds a procedural sun and sky to the environment.
- [Ground Plane](/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/scene/ground-plane.md): This module generated a ground plane at the origin of the scene.
- [Interior Scene](/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/scene/interior-scene.md): Generates an interior scene using a given room type preset.
- [Room Type](/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/scene/room-type.md): Defines a room type, which uses accompanying object relationships to populate the space.
