---
description: >-
  Constrains (parents) one object to another. All transformations applied to the
  parent object will be inherited by the child object.
---

# Constrain Object

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**Child Collection:** _Collection from which to load a child object._

**Parent Object Name:** _Name of the parent object (case-insensitive)._

**Parent Bone Name:** _(Optional) Name of the bone in the parent object. Only applies to rigged objects._

**Partial Match Name:** _If checked, a partial match will be used for the parent object name._

**Number of Parents (Min/Max):** _Number of objects to act as parents._

**Number of Children  (Min/Max):** _Number of objects to load as children._
