---
description: >-
  Places physical light objects in the scene relative to a target object's
  bounding box
---

# Place Lights

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**Target Object:** _Optional name of a target object. If none is provided, the overall bounding box of non-background objects in the scene will be used._

**Use Partial Match:** _If checked, objects with a name partially matching the provided "target object" string will be used for the overall bounding box._

**Bounding Sphere Mode:** _Determines the method to fit a bounding sphere for the purposes of placing "polar" light objects. "Bounding Box" samples only the corners of the objects' bounding boxes when fitting spherical bounds. "Geometry" samples all vertices of the target objects' mesh in order to fit the sphere._

**Frames:** _Number of unique frames to sample for each light's position._

**Lights:** _An array of_ [_Light_](place-lights/light-object-bbox) _objects to place relative to the bounding box._
