# Seahaven Documentation

- [Set Up Your Account](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/master.md): Seahaven is a platform that enables you to create synthetic data to train computer vision applications.
- [Getting Started](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started.md)
- [Prepare Your Models](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/prepare-your-models.md): Seahaven uses Blender (.blend) files for the 3D asset population, and there are a few steps of preparation to ensure your model will work effectively in your simulation.
- [Name Objects](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/prepare-your-models/name-objects.md): You can assign a name to objects in the outliner. These names are typically used to tell manipulators what objects in a scene to transform or manipulate in some defined way.
- [Add Camera Curve to a scene](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/prepare-your-models/add-camera-curve-to-a-scene.md): If you want to precisely position a camera in your scene you can load a scene with a curve object to define a specific range of positions for your camera.
- [Import 3D Assets](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/import-3d-assets.md): The 3D Assets tab is where you will bring 3D assets to use in your simulation into Seahaven. Here, assets are separated into folders called collections.
- [Relationship Editor](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor.md)
- [Workflow](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/workflow.md)
- [Parent Object](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/workflow/parent-object.md)
- [Child Object](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/workflow/child-object.md)
- [Asset Sources](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/asset-sources.md)
- [Collection](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/asset-sources/collection.md): A collection of assets used as a source for an object.
- [Collection (Array)](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/asset-sources/collection-array.md): A collection of assets arranged in a grid-like array.
- [Get Object by Properties](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/asset-sources/get-object-by-properties.md): Gets an object currently in the scene provided a category and/or object name.
- [Generator: Ground Plane](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/asset-sources/generator-ground-plane.md): Generates a ground plane object.
- [Placement Rules](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/relationships.md)
- [Basic Transformations](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/relationships/basic-transformations.md)
- [Locate Object (Global)](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/relationships/basic-transformations/locate-object-global.md)
- [Locate Object (Local)](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/relationships/basic-transformations/locate-object-local.md)
- [Translate Object](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/relationships/basic-transformations/translate-object.md)
- [Rotate Object](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/relationships/basic-transformations/rotate-object.md)
- [Scale Object (Uniform)](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/relationships/basic-transformations/scale-object-uniform.md)
- [Scale Object (Non-Uniform)](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/relationships/basic-transformations/scale-object-non-uniform.md)
- [Complex Transformations](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/relationships/complex-transformations.md)
- [Drop Object](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/relationships/complex-transformations/drop-object.md)
- [Put Object](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/relationships/complex-transformations/put-object.md)
- [Attach Object](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/relationships/complex-transformations/attach-object.md)
- [Orient Object to Surface](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/relationships/complex-transformations/orient-object-to-surface.md)
- [Align Objects](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/relationships/complex-transformations/align-objects.md)
- [Move Object Nearby](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/relationships/complex-transformations/move-object-nearby.md)
- [Neighbor](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/relationships/complex-transformations/neighbor.md)
- [Variables](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/variables.md)
- [Face](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/variables/face.md)
- [Vectors](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/variables/vectors.md)
- [UV Range](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/variables/vectors/uv-range.md)
- [UVW Range](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/variables/vectors/uvw-range.md)
- [XYZ Range](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/variables/vectors/xyz-range.md)
- [Numbers](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/variables/numbers.md)
- [Integer Range](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/variables/numbers/integer-range.md)
- [Integer Value](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/variables/numbers/integer-value.md)
- [Float Range](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/variables/numbers/float-range.md)
- [Float Value](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/relationship-editor/variables/numbers/float-value.md)
- [Simulation Editor](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor.md)
- [Workflow](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/workflow.md): The workflow is the container you will use to define the parameters of your simulation.
- [Category Visibility Threshold](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/workflow/category-visibility-threshold.md): Defines the minimum percentage visibility of an object of a given category.
- [Scene](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/scene.md): Scene objects are used to define context. Including lighting, and procedurally or parametrically generated objects.
- [3D Asset](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/scene/3d-asset.md): Import 3D Assets into your simulation
- [HDRI Lighting](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/scene/hdri-lighting.md): High Dynamic Range Images or HDRI's are large images that project ambient light into your scene. the HDRI Lighting module allows the user to select from a drop-down menu of environment types.
- [Physical Sun/Sky](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/scene/physical-sun-sky.md): Adds a procedural sun and sky to the environment.
- [Ground Plane](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/scene/ground-plane.md): This module generated a ground plane at the origin of the scene.
- [Interior Scene](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/scene/interior-scene.md): Generates an interior scene using a given room type preset.
- [Room Type](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/scene/room-type.md): Defines a room type, which uses accompanying object relationships to populate the space.
- [Relationships](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/relationships.md)
- [Load Relationships](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/relationships/load-relationships.md): The Load Relationships module allows you to select a relationship file from a drop down menu. If you created a relationship in the Relationship Editor tab, it will appear here.
- [Camera](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/camera.md): Define your camera and how it is positioned within your simulated environment.
- [Camera Configuration](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/camera/camera-configuration.md): Camera Configuration is a module that is loaded into the Camera bay and allows placement of Position and Properties modules
- [Animated Track Camera](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/camera/room-perimeter-camera.md): Animates/tracks a camera along a curve.
- [Curve-Based Camera](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/camera/room-perimeter-camera-1.md): Randomly samples a camera pose on a curve.
- [Room-Perimeter Camera](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/camera/room-perimeter-camera-2.md): Positions a camera on the perimeter of a room generated using the "generate interior scene" block.
- [Category](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/camera/room-perimeter-camera-2/category.md)
- [Room-Based Camera](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/camera/room-based-camera.md): Positions a camera in a room generated using the "generate interior scene" block.
- [Additional Cameras](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/camera/room-based-camera/additional-cameras.md): Allows for additional camera positions to be sampled per frame.
- [Position Camera](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/camera/position-camera.md): Cameras are positioned within ranges of values. Camera position is defined as a bounding volume or point cloud within which you will sample locations. You can choose from the following options.
- [Conical](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/camera/position-camera/conical.md): This module moves the camera along a cone
- [Spherical](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/camera/position-camera/spherical.md): This module moves the camera along a sphere.
- [Cubic](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/camera/position-camera/cubic.md): This module allows you to choose points in a 3D bounding box for the camera to sample from
- [Orientation](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/camera/orientation.md)
- [Calculate Area of Interest](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/camera/orientation/calculate-area-of-interest.md): This block will automatically point the camera towards the items in the scene.
- [Point](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/camera/orientation/point.md): This block will point the camera towards a specific location within the scene.
- [Perspectival Camera Properties](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/camera/perspectival-camera-properties.md): Camera intrinsic properties for a perspectival camera.
- [Fisheye Camera Properties](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/camera/fisheye-camera-properties.md)
- [Manipulators](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators.md)
- [Camera Manipulators](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/camera-manipulators.md)
- [Override Camera Target](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/camera-manipulators/override-camera-target.md): This block will point the camera toward a specific object or bone as well as move the camera to a specified distance from said object.
- [Override Camera Position](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/camera-manipulators/override-camera-target-1.md): This block positions the camera above an object matching the provided name and method (category or object name).
- [Near IR (Approximation)](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/camera-manipulators/override-camera-target-2.md): Adds a point light coincident with the camera and converts color space to panchromatic to mimic the appearance of near-field IR imagery.
- [Track Camera to Object](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/camera-manipulators/track-camera-to-object.md): Sets the camera to track to an object's position. The position of the tracking point is offset from the actual position of the object by using a randomly-generated spline.
- [Camera Path Settings](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/camera-manipulators/track-camera-to-object/camera-path-settings.md): Settings for various camera path types.
- [Light Manipulators](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/light-manipulators.md)
- [Randomize HDRI Background](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/light-manipulators/randomize-hdri-background.md): Randomizes the HDRI background image per frame
- [Modify Light Strength](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/light-manipulators/modify-light-strength.md): Adjust the intensity of lights in your scene
- [Place Lights](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/light-manipulators/place-lights.md): Places physical light objects in the scene relative to a target object's bounding box
- [Light Object (Bbox)](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/light-manipulators/place-lights/light-object-bbox.md): A physical light object relative to a bounding box. Used with the Place Lights block.
- [Light Object (Polar)](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/light-manipulators/place-lights/light-object-polar.md): A physical light object using polar coordinates. Used with the Place Lights block.
- [Material Manipulators](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/material-manipulators.md)
- [Randomize Material Color](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/material-manipulators/randomize-material-color.md): Randomizes the color of a material.
- [Randomize Material Properties](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/material-manipulators/randomize-material-color-1.md): Randomizes a numerical property of a material.
- [Swap Materials](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/material-manipulators/swap-materials.md): Randomly replace a material in your scene.
- [Import Material](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/material-manipulators/swap-materials/import-material.md): Load a set of materials from a collection.
- [Replace Material](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/material-manipulators/swap-materials/replace-material.md): Define how materials are mapped to other materials in the scene and at what frequency they are replaced.
- [Weighted Material](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/material-manipulators/swap-materials/weighted-material.md): Input a material name and a weight
- [Delete Objects by Name](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/delete-objects-by-name.md): This module will remove objects of a specific name from your scene.
- [Filter Objects/Annotations](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/filter-objects-annotations.md): Removes objects and/or annotations given the area of their segmentation in pixels
- [Pose Objects](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/pose-objects.md): This module applies a pose to a rigged object
- [Pose Set](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/pose-objects/pose-set.md): A list of pose pairs.
- [Pose Pair](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/pose-objects/pose-pair.md): Defines a pair of poses for interpolation.
- [Constrain Object](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/pose-objects-1.md): Constrains (parents) one object to another. All transformations applied to the parent object will be inherited by the child object.
- [Add Particle System](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/pose-objects-2.md): Adds a particle system to an object which populates the geometry with instances of another collection of objects. Commonly used to populate a landscape with vegetation.
- [Load Object Along Curve](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/pose-objects-3.md)
- [Replace](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/replace.md): The replace module can be used to replace objects in your scene with other objects.
- [View settings](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/replace/view-settings.md): This block provides replacement settings related to the camera view.
- [Load child object](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/manipulators/replace/load-child-object.md): This block loads and parents a child object.
- [Render Passes](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/post-processing.md)
- [RGB Image](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/post-processing/shot-noise.md): Renders an RGB image with optional compositing effects.
- [Compositing](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/post-processing/shot-noise/compositing.md)
- [Blur](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/post-processing/shot-noise/compositing/blur.md): Adds visual artifacts to the image, including defocus blur, chromatic aberration and saturation adjustment.
- [Shot Noise](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/post-processing/shot-noise/compositing/shot-noise.md)
- [Glare](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/post-processing/shot-noise/compositing/glare.md): Adds a glare effect to the image using highlights.
- [Thermal](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/post-processing/shot-noise/compositing/thermal.md): Recolors the image using an ironbow color palette.
- [RGB Image (No Shadow)](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/post-processing/rgb-image-no-shadow.md): Renders an RGB image with no shadow rays.
- [RGB Image (Isolated Foreground)](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/post-processing/rgb-image-isolated-foreground.md): Isolates foreground (categorized) objects.
- [Segmentation Map](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/post-processing/segmentation-map.md): Outputs a visualization of the segmentation map
- [Thermal Image](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/post-processing/thermal-image.md): Renders an image using an ironbow color palette.
- [Depth Pass](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/post-processing/depth-pass.md): Outputs a z-depth pass
- [Normals](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/post-processing/normals.md): Exports surface normals in camera space.
- [Binary Segmentation](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/post-processing/binary-segmentation.md): Renders a binary segmap given a method, comparison type, and threshold.
- [Material-Based Segmentation](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/post-processing/binary-segmentation/material-based-segmentation.md): Creates a binary segmentation map using a material in the scene.
- [Compositing-Based Segmentation](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/post-processing/binary-segmentation/compositing-based-segmentation.md): Creates a binary segmentation map using the compositor.
- [Output Files](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/output.md): By default, your workflow generates RGB images with COCO annotations. Additional non-image outputs are defined here.
- [COCO Annotations](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/output/visualize-coco-annotations.md): Exports annotations in COCO-JSON format. Visualizations of the annotations may also be produced.
- [Keypoints](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/output/keypoints.md): Exports keypoints (if applicable) in global coordinates (right-handed XYZ).
- [Camera Ex/Intrinsics](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/simulation-editor/output/camera-ex-intrinsics.md): This block will output a json file containing a 3x3 intrinsic matrix (denoted as "K") and a 4x3 extrinsic matrix (denoted as "M").
- [Running Simulation](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/running-simulation.md)
- [Save and Import](https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme/getting-started/save-and-import.md): The save and import feature can be used to to save your workflows locally or import locally saved workflows.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://lexset-1.gitbook.io/lexset-seahaven/seahaven/readme.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
